Madden NFL 10 Review

Posted by Posted by Game Lover On 12:17 AM


Madden NFL 10 for the Wii continues the trend introduced by last year's game of crafting a football experience that's geared toward the Wii and its control setup. Therefore, it delivers some familiar options, including the All Play control scheme that pares the traditional Madden controls down to a single button and some motion control. Madden 10 pushes this approach even further, not just by introducing new gameplay modes that are meant to capitalize on the inherent multiplayer appeal of games on the Wii, but also by crafting a look that fits better with the lighthearted theme of the game. The result is an experience that's fun the first few times around--provided you can consistently play with friends--but lacks the longevity to keep football fans coming back.

That's partly because the traditional mainstay Madden modes, like Franchise and Superstar, still haven't received much attention, if any at all. In fact, they use the same interface and mechanics as previous iterations of Madden on the Wii, so they don't reflect this year's philosophy of making features more Wii specific. What's even more curious is that these modes aren't available off the bat and have to be unlocked, no matter if you want to build up a franchise over the course of the season or create a rookie who has to prove himself and climb through the ranks, you have to either work for it.

It seems like an odd move for any football game to hide typically prominent and more in-depth modes in the background, but maybe not as much for Madden NFL 10 for the Wii--the simple reason being that there's a clear emphasis on playing with other people in the pick-up-and-play modes instead of engaging in the solitary experience of worrying about trade deadlines, injuries, or salaries. But if there's any single mode that's comparable to something like a franchise mode without the aforementioned details (aside from the franchise option itself), it's the Road to the Super Bowl mode.

This mode lets you play a full season, a half season, or just the playoffs with local players cooperatively, and the idea is for you and other players on your team to play as well as possible throughout the season to earn points (rewarded for gaining yards, making catches and tackles, or scoring touchdowns) and avoid being benched during a game. Players get benched when an arrow on a colored bar located next to their Mii falls into the red, but you can get them off the bench by spending some of your own points. But if any players get benched that means they are doing something seriously wrong, like running in the wrong direction on every play. Plus, Madden generally automates the experience for people who don't know what they're doing, so you could drop the controller entirely and still be in no imminent danger of heading to the sidelines. From the competitive perspective of earning more points than everyone else and as a simplified stand-in for franchise mode, Road to the Super Bowl does a fine job, but the threat of being benched rarely feels serious

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